A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder.
Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you'll find new character options, a heroic chronicle to help you craft your character's backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign.
- 304 pages of material that will help you create your own dynamic campaign set within Exandria's mystery-laden continent of Wildemount.
- Four starting adventures, set in four different regions of Wildemount, which are full of terrifying discoveries and dangerous secrets. These adventures have been designed to take your adventuring party from level one to three.Three brand new subclasses: Echo Knight, Chronurgist, and Graviturgist.
- A guide to dunamancy magic, including new dunamantic spells.
- 23 brand new creatures for your heroes to encounter
- Descriptions for brand new magic items and Wildemount's legendary Vestiges of Divergence.
- A guide to the calamitous history of Wildemount.
- An extensive breakdown of the Wildemount pantheon, featuring idols and demigods that exist outside of the pantheon.
- A breakdown of the major and minor factions found in Wildemount and important figures within each faction.
- A gazetteer replete with locations familiar to Critical Role fans.
Explorer's Guide to Wildemount
- Matthew Mercer
- James Introcaso
- Wizards of the Coast